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Thursday, 27 January 2011
Motion Test With C4 Logo
Been experiencing a lot difficulties trying to get the panning to work correcting. Originally I was using all the animated comps in a larger comp which was parented to the motion of the background. However the complexity of all layers individually animating was causing the file to be almost unworkable.
To get a around this, I enlarged the frame of the original video files (scarface and godfather). With a larger background I was then able to mask off the hard edge and have the video file sit softly on the texture background. The comp is now made of 2 videos and the background fixing the running issues.
DEVELOPMENT
Remove the channel 4 logo after the record scratch sound effect
Sort out the smoke effect. No ones noticing this but the glitch is bugging me
Start incorporating the typography
Probably use the same sweeping SFX. Looks like it will tie in more as part of the soundtrack
Wednesday, 26 January 2011
Tuesday, 25 January 2011
Friday, 21 January 2011
Thursday, 20 January 2011
Boards
The Style I want to approach with this brief will be largely vector driven art. Animating this movement will be close to impossible within the time given although I could look at animating gradients ands lighting alongside panning and scale methods.
The word shown on this board is vector work by Cristiano Siqueira (www.crisvector.com) also referenced on my design context. The style looks really fresh and current although to avoid simply ripping it off I want to start to develop a similar idea overlaying textures to create a more comic effect.
From the list below, I have chose to go with 'Gangster Films'. The reason for this choice is largely due to how much this will tie into my context. There's a lot of scope for gritty, illustrated design which is a route I can see working quite well for this project.
This will also enable me to start producing some hand drawn work which I can then bring back into illustrator and photoshop to further develop skills in this area.
What I need to do:
The research I will be looking for is to first find my audience, who would be interested in watching the program. This will then underpin the look and feel of the idents and t'sequence. Lot's of studies into existing title sequences
I will then need to find my list, this can be done through film review sites such as rotten tomato and IMDB. The main reviewers will no doubt show the 'classic' gangster films, mostly American. It's difficult to decide whether to throw in some newer films that are more current today but maybe not the 'main' top 10. This can be decided later into the work however but it's something to be thinking about for now.
This will also enable me to start producing some hand drawn work which I can then bring back into illustrator and photoshop to further develop skills in this area.
What I need to do:
The research I will be looking for is to first find my audience, who would be interested in watching the program. This will then underpin the look and feel of the idents and t'sequence. Lot's of studies into existing title sequences
I will then need to find my list, this can be done through film review sites such as rotten tomato and IMDB. The main reviewers will no doubt show the 'classic' gangster films, mostly American. It's difficult to decide whether to throw in some newer films that are more current today but maybe not the 'main' top 10. This can be decided later into the work however but it's something to be thinking about for now.
Below is a list for the possible Ideas for my subject matter:
- Songs/Music artists/Videos
- Wanted list - Product ranges - Cars/Holidays/Watches/Clothing etc
- Crime
- Money - Britains rich list
- Places to work as a designer
- Places to work as a student
- Comics
- Holiday Destination
- Food - Takeaway/Fast Food/Restaurants
- Comedy Film Moments
- Style of film - War/Comedy/Gangster/Family/Action/Thriller/Rom Com Etc
- Stand up comedians
- Christmas Don't List
- New Year Resolutions
- Songs/Music artists/Videos
- Wanted list - Product ranges - Cars/Holidays/Watches/Clothing etc
- Crime
- Money - Britains rich list
- Places to work as a designer
- Places to work as a student
- Comics
- Holiday Destination
- Food - Takeaway/Fast Food/Restaurants
- Comedy Film Moments
- Style of film - War/Comedy/Gangster/Family/Action/Thriller/Rom Com Etc
- Stand up comedians
- Christmas Don't List
- New Year Resolutions
Wednesday, 19 January 2011
Image - Editorial
Evaluation
I wouldn’t say this one of the strongest briefs I’ve done and I actually struggled with this a little. Fitting my idea of what I see for article into a pre detirmed space really limited my ideas. Designing for a specific area was a struggle for me mainly because I had my idea and focussed on it. When it came to making it fit it was something that I’d completely forgotten about it. Because of this the images lost relevance and generally looked out of place. If I were to look at this project again I’d definitely consider the possibilities within the area I have to work with an not just jump straight on the PC or Mac.
Tests - Blog Main Page
Continuation of after effets testing. Started working on making an impact video for the main blog page. Could have being anything really as I simply wanted to play around with some lens flaring and particle effects; but I thought it would be good for it to have some purpose as well.
Friday, 14 January 2011
OUGD202 Best/Worst
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Thursday, 13 January 2011
Tuesday, 11 January 2011
Monday, 10 January 2011
Sunday, 9 January 2011
Dream Scene
Another pointless unrelated task but sinse its more enjoyable than the brief here we go. With this video I wanted to make it look like vide. This was actually created from a still JPG from google. The image was scaled up and panned around to give the effect of video.
Tonned of effects were applied such as the subtle dust particles. The lens flaring as the view pans upwards and the the panning image of a camera lens reflection. Effects for the missle created by linking a lens flare to the source of the null object that travels across the path. Particle emiter parented to the to the object for the illusion of smoke.
Audio created from scratch. Samples from youtube of speech which was slowed down and reverbed. Screams from horror films, sped up sounds to create an alost electronic scratching noise as the night pockets show.
Was intended to be created like a bad dream. Just something thats dark, strange and unrealistic. The audio really helped to bring that side out I think, alone the videos a little empty the audio helped bring across that dark disturbed feel that I wanted in this video.
Tonned of effects were applied such as the subtle dust particles. The lens flaring as the view pans upwards and the the panning image of a camera lens reflection. Effects for the missle created by linking a lens flare to the source of the null object that travels across the path. Particle emiter parented to the to the object for the illusion of smoke.
Audio created from scratch. Samples from youtube of speech which was slowed down and reverbed. Screams from horror films, sped up sounds to create an alost electronic scratching noise as the night pockets show.
Was intended to be created like a bad dream. Just something thats dark, strange and unrealistic. The audio really helped to bring that side out I think, alone the videos a little empty the audio helped bring across that dark disturbed feel that I wanted in this video.
Third After Effect Video Composites / Tracking
Completely unrelated to the brief but I wanted to work on a project that I'd be intersted in for a little while, whilst still getting to grips with after effects.
This project really helped me understand complex layers and a little more into the time frame. Especially when items run in sequence such as muzzle flashin and the exit of shell casings. Timing in realtime from looking at the time scale in after effects was a bit of a challenge. Its hard to look at the time scale in AE an visualise what it will run like untill you run a preview.
Anyway.. The origional source footage was taken from an airsoft video up on YouTube (link below. Usin plugins, Action Movie Essentials and Optical flares by Video Co Pilot I started layering over lots and lots of footage from flashes, fire, smoke, debree etc.
The audio from this scene was completly stipped out and replaced by over 100 sound effects blended together with varied effects to create a war scene enviornment.
This was my first real attempt at complex layering and layer management which was greatly useful to expore. Found that labeling is essential as well as simple things like colour coding.
Tracking was a challenge at first, for the first half of the video I was tweening the layers and adjusting items like muzzle flashes, and smoke frame by frame. Very tedious. After a few more tutorials I started to look into Mocha. Brilliant tool that takes care of all the tweening for you, less a little adjustment at time. Most important lesson from this then was probably learning tracking but, strangly enough I enjoyed creating the audio sample most of all?
Orional footage:
This project really helped me understand complex layers and a little more into the time frame. Especially when items run in sequence such as muzzle flashin and the exit of shell casings. Timing in realtime from looking at the time scale in after effects was a bit of a challenge. Its hard to look at the time scale in AE an visualise what it will run like untill you run a preview.
Anyway.. The origional source footage was taken from an airsoft video up on YouTube (link below. Usin plugins, Action Movie Essentials and Optical flares by Video Co Pilot I started layering over lots and lots of footage from flashes, fire, smoke, debree etc.
The audio from this scene was completly stipped out and replaced by over 100 sound effects blended together with varied effects to create a war scene enviornment.
This was my first real attempt at complex layering and layer management which was greatly useful to expore. Found that labeling is essential as well as simple things like colour coding.
Tracking was a challenge at first, for the first half of the video I was tweening the layers and adjusting items like muzzle flashes, and smoke frame by frame. Very tedious. After a few more tutorials I started to look into Mocha. Brilliant tool that takes care of all the tweening for you, less a little adjustment at time. Most important lesson from this then was probably learning tracking but, strangly enough I enjoyed creating the audio sample most of all?
Orional footage:
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